The Catacombs

I've begun working on the Catacombs, Dego's penultimate dungeon. This level features the strongest, most unique enemies so far and has the most drastic graphic change between dungeons 1 and 2. Just what is burried in the depths of the Catacombs?


Be careful, skeletons and zombies are looking to add your corpse to the unkempt piles. And keep a close eye out, who knows what else haunts these narrow halls.




Explore the crypts and the burial mounds. Just watch out for traps!


Think your character is strong? Face off against the deadly vampires, capable of sucking the health right out of you and then transforming into a bat to make their quick escape.
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300 downloads!

The Dego Demo has officially received over 300 downloads. Thanks to everyone who played and keep on spreading the word. Read More!

Yeah, progress has been slow...

The last two weeks have been very busy for me, giving me only a brief chance to work on Dego. It didn't help that the NPCs for the latest dungeon required several new features added to the event scripting system. Not to mention the items given out as quest rewards required several new features to the item system.

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Over 100 Items

The game's database has finally reached over 100 items! As you progress through the game, there are more and more ways to get equipment - like a quest reward or by talking to a special NPC. I'm continuing to add new weapon abilities and specials, like the Vampire special that sacrifices large damage for a powerful health steal.

I've made another round of small, mostly unnoticeable updates, like a 20-50% FPS boost! The biggest change is a tweaking of melee characters. Many players complained that range and magic attackers had an advantage, so now melee characters have a slight attack boost and damage reduction. Additionally, they have extra attack range to make it easier to get multiple enemies with a single strike. Read More!

8/14 Dungeons Complete

A small progress update: over half the game's content is finished. I'm working hard to make each dungeon better than the last and to fill them with interesting enemies. It shouldn't be much longer before the final version is ready!

I'm constantly doing minor updates and bug fixes as well. One of the things added was a special graphic to the confuse and freeze conditions. Players can now easily notice when they are confused, and the controls are properly reversed. When players get frozen, they can physically see themselves inside a block of ice. If the player changes directions quickly, the ice will shatter and the condition will end early. Read More!

Introducing the Ice Temple

The Ice Temple is a multi-part side quest. This is the grandest, most adventurous quest to date - featuring an entire bonus dungeon designed solely for this challenge.



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Players team up with five archeologist to excavate the old Ice Temple.

What you'll find is a massive raid featuring extra large monster groups, extra large treasure spawns, and rare, bonus items designed only for this quest.

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New Video

Check out the latest gameplay video:



The video plays through a couple rooms of the game's newest dungeon. Read More!