A Minor Setback

For some reason, I decided it was best to handle all of my development on a nearly decade old computer, already one step past the edge of its life. Last Saturday, my old faithful hard drive decided its time was up. Now irreparable hard drive damage is the last thing you want to hear, especially when it contains the latest Dego build. Unfortunately, my most recent Dego backup wasn't all that recent. It was missing 50 new items, an extensive new quest, and a handful of bug fixes and balance tweaks - not anything I'd like to redo. Luckily, a friend and I managed to recover a significant amount of data from my little dead hard drive, and the data is resting safely on his external drive. Now all I need to get back to work is buy an external hard drive to hold all my backed up data and install all my development software on my laptop.

Not wanted to give all bad news, here's the remaining to-do list:
-Make reward items for 3 finished quest
-Make 2 new quests
-Make any extra items
-Make final tweaks
-Have a final round of testing
-And possibly add a secret dungeon (but I guess it wouldn't be a secret if I confirmed it, would it?) Read More!

Item Spotlight: Bomb


This weapon was suggested by Dawnbomb, and I thought it was a really neat idea so I made sure to include it. Instead of a direct attack, the special attack of this item sets down a bomb. It counts down from 3, then blows up, damaging anything nearby. Even players suffer damage from the bomb, so make sure to stand back! This weapon is very useful for clumping monsters together and hitting them all at once. The bomb is quite special and can only be bought from an in-dungeon merchant. Read More!

Quest Spotlight: The Maestro

This is more of a minigame than a quest. The Maestro is a master composer known throughout the land, and lucky for you, he is willing to offer his services. He is willing to train anyone interested in music.


There are seven notes on the floor. The Maestro will play the middle note for reference, followed by a random note. Players must choose the right note to gain a point; choose wrong and you lose. Once you earn ten points, the party wins a reward, and the highest scoring player wins a bonus. Read More!

Item Spotlight: Fire Sword


This unique burning sword can shoot a powerful fireball attack. When a hero picks up this weapon, they have the versatility of switching between melee and range attacks at a moments notice. And being a sword covered in flames, it naturally has a chance of setting enemies on fire with each attack. No merchant can get a hold of one of these elusive blades, but treasure hunters say you might be able to spot one in the Catacombs. Read More!

Quest Spotlight: The Lost Sword

Since I'm working on quests and items, a couple people have suggested I post some updates showing off some of the quests and items in the game. So here is the start of short series of updates that will last until I'm ready to release the final game.


This shady, villain-like man asks you to pick up his lost sword, but refuses to explain why he is too afraid to do it himself.


The task seems simple enough. The sword is resting on the ground, surrounded by four inanimate stone statues. I bet nothing bad will happen when you pick it up. Read More!

A Quick Update

I completely underestimated the amount of time it will take to finish this project! I know I said my next update would have a trailer, but I want to post this quick update to make sure everyone knows this project isn't dead, and I'm still working as often as possible.

This game is heavily item based, giving players the chance to put together countless equipment combinations to customize their character. Right now there are 300 items, a good portion of which offer something unique. Most of my time right now is going into making these items and testing it all. Additionally, there were a couple quests and minigames I had planned, but still needed go back and add in. So basically, quests, items, and testing left to do. Don't know when Dego will be finished. Read More!

14/14 Dungeons Complete

Today I got to beat the final boss for the first time (personally, it needs to be harder)! This means the bulk of the game's content is done, which is a huge sigh of relief for me. There is still more to do, like go back and fix up some loose ends/unfinished quests in previous dungeons. Maybe add some secret levels? You'll have to play to find out!

Now there's just a few finishes touches left, and of course, having a play through to make sure everything is balanced. I'm hoping to put up a trailer as my next update. Read More!